Re: reviews, Our Shotgrid review pipeline is reasonably straightforward, the supe and team will largely be in office. Remoting to a box in house is definitely my preferred option, but I need to prepare for that not being the case and see what options are available, the last few years have really sent a few unusual workflows my way and I want to minimize any last-minute patchwork solutions when we're under the pump. Eventually the review suite needs to suit them as much as possible - it's all about notes. Could be a bit hard to get flying with TPN though.ĭo you also need to handle remote vendor review pipelines and deliveries? If so there's a bunch of thoughts I have on that process I'd be happy to share.įinally, if you're not the actual vfx supervisor or whomever will be reviewing all this yourself then it's worth consulting with that person in depth. If security allows that's not a bad thing to consider, being completely virtual and spinning up the machines as needed. I've seen some people work completely on AWS for this sort of project too. If you go with the above method of having everyone remote in to the office then you can effectively just treat it like a regular in-house solution. To get it integrated you'll want someone who is pipeline savvy to build that for you (which is hard to find right now honestly). Shotgrid is a solid solution for managing your review workflow. If you're needing to deal with TPN conditions for your project then you'll want boxes in your office with artists remoting in via one of the many methods available - other people can comment on which they prefer. Perforce - I've used this briefly as a client in a different pipeline with a smaller asset pool, but I'm genuinely interested in this as an option so I'd love to hear from anyone with experience with this or similar platforms for a shot based workflow.Probably my favorite for ease and security if you have the bandwidth, but places the costs and management of hardware and licenses on the production which mightn't be ideal for shorter post periods/tighter budgets. Had a look at some pre-built solutions out there a while ago but they were a bit too closed/inflexible at the time for some of our workflows without consistent and active support/development. ![]() Something I'm diving deeper into learning. ![]() Sending the artist a Remote-managed NAS to mirror work directories - Pretty good for passively keeping the team in sync, but harder to scale as for each artist you this comes with an upfront equipment cost, configuration, delivery time, and some more advanced admin requirements.Aspera Files sync (not to be confused with Aspera Packages) - Kill it with fire.VPN - Fine for reference and smaller files but too slow for any work to be done.But I'd like to avoid this when things get busy as it increases the IO workload, chews up resources, and the version control can get messy when iterating shared assets rapidly. The default, and simplest set up on paper, Essentially treating them as an independent vendor. To kick things off, here are a few workflows I've tried out over on some shows the past couple of years where we have had remote artists (usually providing their own hardware and software): Is there some magical, easy to deploy, secure, scaleable, and cost-effective solution I haven't come across? normal, I'd like to hear about and discuss what other production/client (non-vendor) side VFX offices have doing to manage an in-house team with remote workers that would otherwise be directly connected to a shared asset/shot server in the office.Īre you just setting up individual IO lines to the artists individually and copping the extra workload, investing in RDP options and software licenses to keep things simple and secure, employing pipeline TDs and higher-end infrastructure options, going full/integrated cloud, or using a check-out version control system like perforce? What's working best for larger teams? I'm currently in early planning to go into pre-through-post on a show. Foundry - Learn (Tutorials for Foundry products (Nuke, Mari, Katana.). ![]() CGSociety (8 week courses focussing on key areas of VFX and digital art).Plural Sight(Formally 'Digital Tutors').FXPHD (Higher end VFX training with full access to software via VPN).(Training for all software! Free with most (all?) North American library cards).Some other VFX related subreddits you may enjoy. r/Allegorithmic (Substance Painter / Designer).Some other software specific subreddits that may be of interest. etc)įor Live VFX chat, try the Discord Server here VFX for industry pros, students, and hobbyists! Video clips, articles, news, and tutorials for fans and people in the visual effects industry.Ĭhris Mayne's vfx resource document available here (Job openings, Internships, Upcoming Events.
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